So you got an email from Valve about your map getting in the next update! First of all, congrats! You worked hard to get this far.
This guide is intended to help you on your way to deliver the map to Valve with as few headaches as possible by providing you an exhaustive list of everything you'll need to send them. It is now your job to make this process as easy as possible for Valve and to communicate everything clearly and in a timely fashion.
FOR IMMEDIATE RELEASE TF2maps.net will host its annual April Fools Gameday event in an effort to promote creativity, silliness, and tomfoolery. Submissions are now open…
To anyone that has used my How To Not Get Sued document this may not be news, but I have a certain interest in making sure people get credited for their work. I've written quite a bit about this topic and advised people on the use of assets and maps quite a few times now.
Hi everyone. This is the (hopefully) first part of a series of blog posts aiming at making all of you puny mortals fellow TF2Mappers aware of the things happening on Mount Olympus in the TF2Maps Team.
You may have heard about our fresh-faced Staff members Adam, Pdan4, and Sonoma, but what else has been going on? The following is a slightly chaotic breakdown of what is going on in the Team, other than the regular and indeed very heated arguments about cheese...
On the 21st of February, 2024 I had the privilege of receiving a brief tour of Valve's headquarters in Bellevue, WA. While seeing the holy halls in which our favorite games were made was truly awe-inspiring, the real highlight of the tour was the conversation with Eric Smith, current de-facto lead developer of Team Fortress 2 and main point of contact for mappers.
The TF2Maps Blog is a new, slightly experimental project which we would like to use to improve our interaction with the community. We (the TF2M team) want to share more about what is going on, what we are working on, our thoughts on the community as a whole, and whatever else we can think of.